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Prevent

Components that override vanilla behaviour, most of these will listen to events and cancel them.

Any entity

Interaction

Prevents different types of interaction. If passed list is empty, will prevent all.

prevent.interaction: [ ATTACK ] # (1)!
  1. Available options: ATTACK, RIGHT_CLICK

Regeneration

Prevents different types of regeneration events. If passed list is empty, will prevent all.

prevent.regeneration: [ REGEN, MAGIC ] # (1)!
  1. Available options: any of EntityRegainHealthEvent.RegainReason"

Prevent riding

Cancels VehicleEnterEvent on this entity.

prevent.riding: true

Animals

Breeding

Cancels EntityEnterLoveModeEvent and EntityBreedEvent.

prevent.breeding: { }