Events
Events are triggers for your skills. The serialized tag follows the usual component format, with namespaces optionally imported. These generally bridge Bukkit events and may hold extra info, explore them in the sidebar.
Entities
Name
Desc
onDamaged
Entity was damaged by another entity
onDamageOther
Entity damaged another entity
onSheared
Entity got sheared
onSpawn
Entity spawned (for the first time)
onDeath
Entity died
onLoad
Entity was loaded (i.e. from spawn or chunk load)
onUnload
Entity was unloaded from a chunk
Items
Name
Desc
itemInteract
Item interacts with something
itemLeftClick
Item left clicked air or block
itemLeftClickBlock
Item left clicked a block
itemRightClick
Item right clicked air or block
itemRightClickBlock
Item right clicked a block
itemRightClickEntity
Item right clicked an entity
itemConsumed
Item was consumed, ex. eaten or drunk
itemBreak
Item broke from low durability
itemDrop
Item was dropped by a player